The concept of player specific chemistries / traits is not a novel idea. The Madden MUT franchise has incorporated player specific ability chemistries that can change the way the player performs on the field. For example, there is a Chemistry called “Never Stumble” and it serves to automatically prevent your running back from falling to the ground while stumbling. Typically, when controlling a player without the never stumble chemistry, you would have to manually use the right stick to keep them on their feet.
The FIFA FUT series has utilized the concept of “Player Traits.” EA has not been as candid with how the Player Traits impact the players performance in FUT. Some traits are more self explanatory than others, such as “avoids weaker foot.” Others, including but not limited to playmaker, finesse shot and power header are less clear on how they impact the card’s performance. Even more specifically, we are not able to view how these traits change the in-game stats. The NHL series should consider a line-based traits system.
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