MUT OVR Tiers

At the start of the season, EA promised to lower the OVR rating of cards and lowered the elite threshold from 85 to 80. With the addition of TL exchange sets and Flashbacks, a flood of 86+ rated cards have entered the market. Recent developments have made the new elite threshold 85 OVR, the same as previous years. The remainder of the post looks at player card OVRs  and ranks them into 5 tiers.

Up until now, teams playing H2H were able to get away with a good amount of cards in the 80-84 range. These are now in danger of getting severely outmatched in a one on one match-up. CBs, safeties and WRs are most susceptible to a major stat gap in a one on one scenario. As such, the majority of CBs, WRs or safeties below 85 are soon to be unplayable cards in H2H games.

The 5 new tiers look like this:

83 and below: Tier 5. Look to either sell or stash these away to complete sets. Aside from a few exceptions (mainly base Tevin Coleman, FBs and DTs), I wouldn’t recommend starting these cards in a H2H game.

84 OVR: Tier 4. Aim for these cards to be the lowest rated cards in your starting lineup. With that being said, a competitive roster should only have a few of these cards as fill-ins.

85-86: Tier 3. A roster built completely with these players will be able to compete against very good H2H teams. Aim to have the majority of your roster filled with this tier of player card.

87-89: Tier 2. This ranger represents some of the strongest players in the game. It is possible to field a very competitive roster by having a few Tier 2 players sprinkled into a primarily Tier 3 lineup. If a roster is primarily made up of 87-89 players it would still be considered elite.

90+: Tier 1. Aside from MUT Master Sean Taylor (95 OVR), the highest rated cards in the game are 93 OVR. As such, anything over 90 is a high-end elite card.

 

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