The concept of player specific chemistries / traits is not a novel idea. The Madden MUT franchise has incorporated player specific ability chemistries that can change the way the player performs on the field. For example, there is a Chemistry called “Never Stumble” and it serves to automatically prevent your running back from falling to the ground while stumbling. Typically, when controlling a player without the never stumble chemistry, you would have to manually use the right stick to keep them on their feet.
The FIFA FUT series has utilized the concept of “Player Traits.” EA has not been as candid with how the Player Traits impact the players performance in FUT. Some traits are more self explanatory than others, such as “avoids weaker foot.” Others, including but not limited to playmaker, finesse shot and power header are less clear on how they impact the card’s performance. Even more specifically, we are not able to view how these traits change the in-game stats. The NHL series should consider a line-based traits system.
Continue reading “NHL 19 – HUT Line Combination Traits Concept”
With over 3,200 career passing yards and a playoff win under his belt it seems odd that he would be rated lower than two Cleveland Quarterbacks and on par with the likes of Bradford. The Titans’ Twitter account took to arms and requested that his rating be reconsidered in a post that included one of Mariota’s viscous stiff arms.
Continue reading “Madden 19 – The Marcus Mariota Rating Scandal”
Better late than never. Another year is almost completely in the books and HC Turbo has managed to secure it’s third consecutive Division One Title on the Playstation 4. The ’16 and ’17 Titles were won playing no money spent with the standard edition of the game. This past season, I purchased the NHL 18 Young Stars edition of the game and benefited from a free pack per week and the pre-order bonuses to start the game’s life cycle.
I thought it would be fun to compare my Championship Rosters from ’17 and ’18.
Continue reading “HUT – NHL 17 and NHL 18 Division 1 Championship Rosters”
FIFA ’19 is just around the corner. This post will take a look at FIFA 18 and assess the following: (1) Game-play; (2) Content; and (3) Pay-to-Win Factor.
The game-play to start off FIFA ’18 was close to brilliant. It forced you to defend manually and the pace of the game felt great. This made formations other than the 4-1-2-1-2 narrow useful. The major flaw was goal keeping, which did need to be tweaked following release. This all changed with the release of the very first patch. The patch essentially reverted the game-play back to the AI reliant styles of FIFA ’17.
Continue reading “FIFA 18: FUT Year-in-Review”
NHL ’19 is just around the corner. New details and features have already rolled out. This post will take a look at NHL 18 and assess the following: (1) Game-play; (2) Content; and (3) Pay-to-Win Factor.
Coming into the season, we were given the new features of ‘Creative Attack’ moves and the ‘Defensive Skill Stick’ to combat those moves.
Continue reading “NHL 18: HUT Year-in-Review”
The HUT Synergy Guide will cover everything you need to know about HUT Synergies. First we will answer the basics of what synergies are, how synergies are activated and the best ways to acquire players to activate your desired synergy. Next we will take a comprehensive look at this season’s current player specific and team synergies. Finally, we will reveal the must have synergy to start HUT 18.
Continue reading “HUT Synergy Guide”
At the start of the season, EA promised to lower the OVR rating of cards and lowered the elite threshold from 85 to 80. With the addition of TL exchange sets and Flashbacks, a flood of 86+ rated cards have entered the market. Recent developments have made the new elite threshold 85 OVR, the same as previous years. The remainder of the post looks at player card OVRs and ranks them into 5 tiers.
Continue reading “MUT OVR Tiers”
A high number of NAT rewards have significantly changed the MUT market landscape this season. The addition of TL exchange sets and flashbacks have further altered the market. Below we look at the impacts on the auction house.
Continue reading “MUT Market Update 1”
After week 2 of the MUT Champions Weekend League, I recorded my opponent’s PS4 rosters and averaged out a team overall. The overalls are compared against my week 1 calculations.
The following positions were considered: QB, HB1, HB2, FB, WR1-4, TE1, TE2, LT, LG, C, RG, RT, LE, RE, DT1, DT2, LOLB, MLB, ROLB, CB1-4, FS, SS. The overalls were tallied and divided by the number of positions to come up with a team overall.
Again, there are flaws associated with calculating an overall based on the average of these positions. I should have calculated two MLB’s in 3-4 sets etc. I did not make the change for the sake of keeping it consistent with the previous week. Despite the flaws, I’m confident that this basic calculation does continue to shed some light on a roster’s overall quality.
Here were some of the key findings from week 2:
Continue reading “MUT Weekend League – Overall Team Ratings from Week 2”
My RTG series will track my journey towards an ‘EA Triple Crown’ (a top division title in FUT, HUT and MUT). This edition features my second round of MUT’s Weekend League.
The Turbo_T96ers managed to come away with 12 w’s in week one. I was happy with the result as I didn’t get in many head to head games leading up to the weekend. During week 2, I was hoping to rely on my experience gained in week one and an improved roster.
In week 2, the 96ers put up a respectable 15 wins. This marked the franchise’s first Gold 1 finish. If you follow the site, you know that I posted my opponents average rating in week 1. I was able to do the same for week 2. Below, I break down my main weaknesses discovered during this past weekend.
Continue reading “MUT – Turbo’s RTG: the Weekend League Round 2”